AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Xrecode rsload11/26/2023 Allow to export with a specific export preset Create new Mask channel for material layering workflow Allow to define custom UI for shader parameters Add support for parallax occlusion mapping in PBR shaders Add support for Dithering in Alpha Test shader Add support for specular level channel in PBR shaders Improved HSL filter to be more artist friendly New templates : Unity 5 and Unreal Engine 4 New content : 10 new Font Substances to quickly generate custom texts New content : new LUTs profiles (classic and artistic, such as Film Noir, Vintage, etc.) New content : new filters (transform, mirror, tri-planar, etc.) Allow to save thumbnails when assets are read only (local cache) Allow to quickly collapse/expand the tree-view with SHIFT Allow to exclude ressources from the result of a search query Read category and keywords from substances to use them for filtering Lock shelves (and projects) to forbid concurrent editing and avoid corruptions Improve memory consumption when baking heavy high-poly meshes Use category from substances to fill the prefix in the import dialog Increase "recent file" size list in File menu Add a modifier that allow to continue the last brush stroke Issue on "Color selection window" with HDPI monitor and display zoom at 150%Īdd support for AMD Radeon Pro and AMD FirePro GPUs Blending mode "normal map inverse detail" doesn't work on grayscale channels Some channels are still exported even if not present in the texture set "pbr-coated" shader doesn't work anymore Incorrect rendering when loading project with outdated shaders sRGB conversion different from linear to sRGB LUT conversion Spec/Gloss shader doesn't match Iray and SD Glossiness is ignored when rendering SpecGloss shader/mdl Crash when switching project back to OpenGL if Iray failed to initialize Particle previews incorrectly displayed when color profile is enabled Performance issue when loading a project with shadows enabled Generic filters don't handle alpha properly (Contrast/Luminosity, Highpass, etc.) Ambient Occlusion broken when baking with Normal Map only Baking fail if Match By Name is used with a cage Black artifacts when using the smudge tool Vray export presets don't use an OpenGL normal map Sharpen is enabled on Height/Normal channel by default HSL filter is enabled on incorrect channels by default MatFX Rust Weathering doesn't work properly Incorrect parsing of tags from Substances Warning about alpha-test with the default shader "over_premult" blending doesn't work properly Some post-process effects are enabled when using the solo view Symmetry plane inner color is not visible anymore Update "Welcome Screen" with new icons and text for samplesĬrash when updating a mesh in specific projects Disable/Enable bit depth based on file format support Allow to retrieve a list of available shelfs Allow to query info from resource in projects Allow to update a resource used in a project (material, generator, etc.) Use additional maps at the current texture set resolution to improve performances Show "disabled" texture sets at the bottom of the list Add a setting button in the texture set list window Allow to rename and add a description to texture sets
0 Comments
Read More
Leave a Reply. |